
Gramps pipe tales of zestiria how to#
Also, everyone's faces in zoom kind of seem like they've got some kind of white glow coming from it (not really sure how to describe this, it's some kind of transparent edge I guess? Maybe I could screencap it at some point, I can't see it on any of the screenshots online). Some graphics things I'm wondering about: the grass textures kind of seem like they're moving or sparkling or something when I'm moving around. I wish Sakuraba could have gotten some more freedom in his tracks, but it's not like they're offensively generic either. The Shiina tracks are also pretty great when they show up. Probably won't get to play again for the next couple days, but I think the thread has mostly touched up on the weird things I found in the game - the weird stop-motion animations on far away enemies, the dub voice acting sounding like they're not even talking to each other (it's gotten better, from what I can tell), and the fuuuucking terrible battle camera when you get stuck in a corner. Itsudatte Bokura no Koi wa 10 cm Datta.The knife might be the only one you get back considering you actually need it.Boku no Kanojo ga Majimesugiru Sho-bitch na Ken (4).Mobile Suit Gundam: Iron-Blooded Orphans 2nd Season (25).Subete ga F ni Naru: The Perfect Insider (11).Sakurako-san no Ashimoto ni wa Shitai ga Umatteiru (12).Owari no Seraph: Nagoya Kessen-hen (12).Mobile Suit Gundam: Iron-Blooded Orphans (25).Inou-Battle wa Nichijou-kei no Naka de (14).Hitsugi no Chaika: Avenging Battle (10).Fate stay night: Unlimited Blade Works (28).Danna ga Nani wo Itteiru ka Wakaranai Ken (9).Cross Ange: Tenshi to Ryuu no Rondo (25).Honestly, I could listen to Minase Inori and Kubo Yurika read the phone book together. Better still, it was packed to bursting with wonderful Chi-Yuu banter and interactions. While the rations won’t last forever, they’ll last a while (unless Yuu goes to town while Chi sleeps).Īdding a welcome measure of optimism to the conclusion of an episode on the heels of last week’s failed flight. With the Kettenkrad and nearly all sight of the outside world sidelined, this was all about Yuu and Chi on their own, giving each other a hard time but also having each other’s backs. The dough is cut into bricks and popped in the giant oven, and a bit later they’ve got a decent supply fresh rations, which pass the taste test with flying colors, even calling forth the girls’ patented “headmelt of satisfaction.” That knowledge is put to use as she and Chi gather powdered potatoes, sugar, salt, and water, and start mixing and kneading ration dough. Still, Yuu proves particularly useful this week, both with her courage in the pipe labyrinth and the highly detailed memories of baking with Gramps. She switches it off…then on again…then off again, and Chi makes her pay by roughly handling her cheeks. That comes when Yuu switches on the gigantic potato masher…when poor Chi is on the conveyor.

It’s been a long time since Yuu not-so-playfully pulled a gun on Chi, leading me to wonder the next time she’d play with her only companion’s life. The arrows lead deeper into the production facility where Chi and Yuu encounter heavy-duty industrial food production machinery that’s still operational, a testament to the now-long-gone people who designed and built the stuff. Yuu whimsically suggests they “explore” by ignoring said signs, but Chito isn’t having it wandering aimlessly will only make them hungrier and more tired, and they only come upon one last measly potato in what looks like a vast airpoinics bay.

They enter the pipe and are treated to a well-lit route with arrow signs pointing in the right direction. While Yuuri is the one obsessed with foot, it’s Chito whose slighter weight breaks through a weak spot of the pipe, revealing a bright light that makes Chito look like she’s glowing (in a way, a callback to Yuu’s belief Chito resembled the gods whose idols populated the temple). Even so, they have to find flat ground at some point they’re getting tired and it’s getting dark. Still, Yuu takes pity on Chito, lets her tie them together with rope (so either one of them will keep the other from falling, or they’ll both go down), and stays close during the scary bits. Funnily enough you're actually rewarded for selling the pipe/knife by getting an attachment. Chito’s intense fear of heights rears its head, and naturally Yuuri has a little fun with that, as she doesn’t fear heights in the least. If you've already sold the knife then your only option is to bribe the guards, so you can go and sell the pipe too to get the money, because at this point in the game you don't have the ability to earn money by killing hellions. While attempting to follow Ishii’s route to the ration production facility, Chito and Yuuri find themselves utterly lost in a labyrinth of pipes.
